![]() ![]() Your gamemaster might call for you to make one, or you can call for a Perception Test by taking an Observe in Detail Simple Action to get a handle on what’s going down around you. Perception Tests are for any situation involving basic senses (sight, hearing, smell, touch, or taste) where you’re looking for something that isn’t obvious. This section is for the age old Perception vs. The section will point out skills that are put against eachother and also explain bonuses and penalties for each of the skills. This section is for common uses of skills (What a suprise right?). A critical glitch means the character has completely fooled himself into believing and thus remembering something that never actually happened. A glitch means the character misremembers some portion of the information, such as order of numbers in a passcode. Glitches can have a devastating effect on memory. Each hit adds a dice to the Recall Test later on. If a character actively tries to memorize information, make a Logic + Willpower Test at the time of memorization. Use the Knowledge Skill Table to determine the threshold. If a character needs to recall information make a Logic + Willpower Test. While there are numerous mnemonic devices, and even a few select pieces of bioware, designed for remembering information, memory is not a skill. Each hit increases the maximum by 10 kilograms. Additional weight requires a Lifting Test. Characters can carry Strength x 10 kilograms in gear without effort. Carrying weight is significantly different than lifting weight. Each hit on the Lifting Test increases the maximum weight you can lift by 5 kilograms. The baseline for lifting weight above the head is 5 kilograms per point Strength. Lifting weight above your head, as with a clean & jerk, is more difficult. Each hit increases the max weight lifted by 15 kilograms. Anything more than that requires a Strength + Body Test. The baseline for lifting weight is 15 kilograms per point of Strength. This primarily serves as a benchmark or gut instinct about how much you can trust the person you are dealing with. A successful test doesn’t mean the target will never betray you (intentions have been known to change), and deceptive characters can gain another’s confidence easily. Make an Opposed Intuition + Charisma Test against the target’s Willpower + Charisma. A character can use their instincts to guess at the intentions of another person or to gauge how much they can trust someone. Reading another person is also a matter of instinct. Staring down a group of well-armed gangers will be scary at first, but after a character does it a few times the fear gives way to instinct. To find out which one happens, make a Willpower + Charisma Test, with a threshold based on the severity of the situation.Take note that repeating similar situations over and again eventually eliminates the need to perform this test. Stay and fight or turn into a quivering lump of goo. ![]() When a character is faced with an emotionally overwhelming situation there are only two choices. Some situations are tough to deal with, even for hardened professionals like shadowrunners. These rolls do not use skills, how ever they are just as important.
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